For the smartphone as a camera, tool, UI and lifeline:
Fatal Frame 2: The Crimson Butterfly was the source inspiration for Dead Line overall.

Beyond Good and Evil used the camera as a direct weapon as well as a tool.

Dead Rising makes use of the camera as a means to score points to spend.

Fallout's PipBoy 3000 doubles as your interface as well as being an integral piece of equipment in the lore.

Other assorted mechanics mainly for other tools, the feel of the game and user interface:
Alone in the Dark had a unique inventory system which we inspired ours from somewhat.

Silent Hill is a good survival horror game all-round. The distance fog in particular added to the eerie effect the whole town has.

Thief: The Deadly Shadows requires the player to use their surroundings as a means to advance the game.

Other assorted mechanics mainly for other tools, the feel of the game and user interface:
Alone in the Dark had a unique inventory system which we inspired ours from somewhat.

Silent Hill is a good survival horror game all-round. The distance fog in particular added to the eerie effect the whole town has.

Thief: The Deadly Shadows requires the player to use their surroundings as a means to advance the game.

Luigi's Mansion focused around capturing ghosts, although of particular interest was how ghosts were stunned by mere contact with the flashlight.

Amnesia: The Dark Descent makes up for its indie status by exploiting raw psychological fear to instill horror on their players. It works.

Slender played with paranoia to establish anxiety and fear on its players, albeit being quite a simple game.

SCP-087 is an experimental game which is very rudimentary and procedural, yet still manages to keep the player on their edge from suspense.

Lucius was an interesting game, which let me witness alternative possibilities for gameplay as it may.

Ultimately the selection was very extensive when it came to games to research, and yet I wanted to avoid games that attribute themselves as survival horror since many elements that elicit fear are very dilute in these games. Thus they end up becoming horror games in name due to their insistence of becoming action games.

Amnesia: The Dark Descent makes up for its indie status by exploiting raw psychological fear to instill horror on their players. It works.

Slender played with paranoia to establish anxiety and fear on its players, albeit being quite a simple game.

SCP-087 is an experimental game which is very rudimentary and procedural, yet still manages to keep the player on their edge from suspense.

Lucius was an interesting game, which let me witness alternative possibilities for gameplay as it may.

Ultimately the selection was very extensive when it came to games to research, and yet I wanted to avoid games that attribute themselves as survival horror since many elements that elicit fear are very dilute in these games. Thus they end up becoming horror games in name due to their insistence of becoming action games.
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