Wednesday, October 5, 2011

The Mechanics: Part One - Concept

Being one of the guys tasked with the game's mechanics naturally I had to devise ways to keep the game fun and challenging, eliminating elements that usually make players avoid these games. As of writing this post I have considered using a tick system based on previous experience in a programming environment. The main hurdle to overcome is to convert the technique into an analog form and integrate it within the game board itself. 

Beforehand, the group unanimously agreed upon having a centerpiece spinner to determine how the game plays out. However this would add two problems: the game is relying on chance as well as being turn-based, making the change from a dice-roll mechanic moot. I still intend to retain the chance aspect of the wheel but changing its intention to a more rewarding one; a lottery-like system for rewards seems to have a favourable consensus. Thus, the centerpiece will carry a twofold function: a tick clock that will determine how things are progressing in real-time and a spinner for chance.

How both of these features will work proper will be discussed further on with the group.

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